About me

I don’t do “just websites” or “just apps.” I build weird, fun, complicated things — and I love every step: from sketching UI on paper → training models → debugging at 3 AM.

Here’s what I’ve shipped solo:

🎨 Quick Draw! Clone — Built the frontend in HTML/CSS/JS + trained the image recognition model from scratch in Python (TensorFlow). Yes, it guesses your doodles.

🎮 Full Android Game in Unity — IAP, ads, shop system, save states — all coded, designed, and published by me. No team. No excuses.

📱 20+ Page College App — Flutter frontend + PHP backend + custom UI (designed with my brother). User accounts, sign-in, database — the whole stack.

🤖 Face Generation AI (2022) — Built when “AI art” was still niche. Trained a GAN on small dataset using TensorFlow. It made creepy faces. I loved it.

I speak: Unity, Flutter, Python (scraping + ML), HTML/CSS/JS — and I’m always adding more to the list.

Right now? I’m collecting all my projects into one slick portfolio site — because why hide the grind?

If you need someone who can go from idea → prototype → polished product — without hand-holding — let’s chat.

What i'm doing

  • design icon

    Machine Learning

    I build Models using Python and TensorFlow to solve real-world problems.

  • Web development icon

    Web development

    High-quality development of sites at the professional level.

  • mobile app icon

    Mobile apps

    Professional development of applications for Android.

  • camera icon

    Games Development

    I turn ideas into fun, engaging games using Unity.

Resume

Education

  1. Basra Medical Collage

    2023 — 2029

  2. High School

    2019 — 2022

    Graduated from High School with a 99.95% baccularate score.

Project Experience

  1. Full-Stack Developer | Personal Project

    AI Doodle Recognition Game

    2021

    • Trained a custom neural network with Python using the Google Quick Draw dataset to recognize doodles.

    • Developed a real-time, interactive drawing interface with vanilla HTML, CSS, and JavaScript that provides live predictions from the model.

    Technologies: Python (TensorFlow/Keras), JavaScript, HTML5 Canvas, CSS

  2. Solo Game Developer | Published Mobile Game

    Pixel Pastry: Idle Bakery

    2025

    • Led the entire development lifecycle of a mobile idle game, from initial concept and design to programming, testing, and publishing on the Google Play Store.

    • Architected and implemented complex gameplay systems in Unity/C#, including multi-layered upgrade mechanics, offline progress calculation, and resource management to ensure long-term player engagement.

    • Successfully integrated key mobile services, including Unity IAP for in-app purchases and rewarded video ads to build a complete monetization strategy.

    • Engineered a robust data persistence system to reliably save and load player progress locally, preventing data loss.

    • Utilized Unity Analytics to gather player data, track key metrics, and make informed decisions on game balance and feature improvements.

    Technologies Used: Unity, C#, Unity IAP, Unity Ads, Unity Analytics, JSON/PlayerPrefs (for saving)

My skills

  • Android Development
    90%
  • Games Development
    80%
  • Web Development
    70%
  • Machine Learning
    60%

Contact

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